Archive for September, 2004

Wednesday, September 15th, 2004

Tehru

tehru.org - Filesharing community that a number of past (and some current) contributors can be found.

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Wednesday, September 15th, 2004

Naphoria

Naphoria - P2P community that some of our past contributors belong to.

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Wednesday, September 15th, 2004

micheleamy

micheleamy - Portfolio page of one of our site’s contributors.

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Wednesday, September 15th, 2004

Manriki

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Manriki’s Home Page - Homepage for a b00mb0x contributor. Features mixes and bootlegs by him.

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Wednesday, September 15th, 2004

Dreamhost

Dreamhost - Our site host. Cheap, reliable, good support, and we get a discount on hosting if you sign up from that link.

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Tuesday, September 14th, 2004

Deep Disco Force

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Deep Disco Force - Homepage for the website of a contributing remixer.

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Tuesday, September 14th, 2004

alkizz

alkizz has been with us from the very beginning and can still be found around these parts occasionally. His site, alkizz.net used to have links to lots of fun things. His new site appears to be developinghttp://b00mb0x.org. hmmhttp://b00mb0x.org.

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Tuesday, September 14th, 2004

Using Movable Type (blogging)

Using Movable Type

Movable Type is a content management system which allows the user to publish text and images to a website without having to use HTML.

Go to http://b00mb0x.org/movetype/mt.cgi to log on.

Login using your username and password.

In the Main menu, choose which blog you wish to publish to.
B00mB0x controls the main news page of the site; new mixes, remixes and intros for articles are posted here. B00MBL0G is the actual web
log
, where the new articles are posted.

From the main editing menu you have access to most of the
publishing tools. To make a new entry in the blog, choose New Entry.

Fill in the Title field and enter the text of the new entry in the window called Entry Body. Select a piece of text and use the B, i, U and Url buttons to make the selection bold, italic, underlined or a link.
border=”1″/>
To upload and insert an image choose Upload File on the menu to the right. Use the browse button to locate the picture you want to upload on your computer. Leave the local archive and local site fields blank. Choose Upload.
width=580>
Choose SHOW ME THE HTML. If your image is very large choose popup image, if you want it embedded in the entry choose embedded
image.
width=412/>
Copy/Paste the code from the image window into the new entry.
width=412/>Finish writing and uploading images until your entry is complete. At the bottom of the page Choose SAVE occasionally. Make sure the dropdown menu is set to PUBLISH not DRAFT.

Your entry should now be on the site

1 Comment » - Posted in Uncategorized by naz

Tuesday, September 14th, 2004

Normalize Mix Volume with Cool Edit Pro

The text on which this tutorial is based was originally posted by
Younglove on the Syntrillium board at  http://www.audioforums.com/
A friend and I reworked the original instructions slightly,
hopefully to make it easier to follow.  I do not pretend to understand all
this stuff.  I asked a couple of audio guys if it made sense and they said
it did.  RMS stands for Root Means Squared, so RMS Normalizing is
normalizing to the Root Means Squared (ha ha) rather than to peak (which the
Normalize function does).  This gets the output levels sounding all the
same (close anyway).  It works for me, and while a little tedious I find it
takes less time in the long run to do this procedure.

So, here’s the manual procedure for RMS Normalizing in CEP 1.2 and
CE2000:

If you wish, to save timehttp://b00mb0x.org.Disable Undo

Edit - Enable Undo
(click so there is
No check mark)


 1. Bring up the cue list:

View - Cue
List


 2. Open the first
track.

File - Open

 3. Edit - Select Entire Wave. The whole wave should now be highlighted.

 4. Press the Add button on the cue list window.


 5. Open Append (not Open) (File – Open Append) all the remaining tracks (now the whole compilation is opened as a single wave
file and each track will have its own cue range).  Warning: if you select multiple files in a directory to Open
Append at once, CEP does not Open Append these in the same order as your selected list.  If you want them in order, add them 1 at a time. (Or, after
the first track is loaded, starting with the last track, select each track one at a time while holding down the CTRL key.  If you do this in
inverse order, last to 2nd, they will all load correctly.)  Otherwise you’ll have to listen to them all when you’re done to put them in the
right order.

 6. Edit - Convert Sample Type the compilation wave to
32 bit.  When the window opens, on the right side, under ‘Resolution’,
select 32, then click OK.


When I started doing this I had a P2 400 and a full disc of
music was 70 mins.  This step took approximately 20 mins.  (Double
that with Undo on).  Currently, with a P3 1 gig a full disc (80 mins) takes
about 8 mins.  Most mixes are shorter, so the time involved will be
relative to the length of your mix or disc and the speed of your computer.

 7. For each cue range (track), do:

…A:
select the cue range so that it is
highlighted



…B:

Analyze - Statistics


When you click on ‘Statistics’, a window opens and it
immediately starts analyzing.  The    first time, when it
has completed the analysis, set the RMS Window Width to 0 ms and
press the Recalculate button.
src="http://b00mb0x.org/b00mb0x_Cool_Edit_RMS_Normalize_files/image014.jpg" width=578 v:shapes="_x0000_i1031"/>

 You’ll only need to recalculate the first time, once set to 0, it should stay. 

Note the Average RMS Power of the louder of the left
and right channels (the one whose value is closest to 0 dB).
i.e. if one channel is -15.71 and the other -15.92, select
-15.71.


in this example, you would choose –20.59 db.  Remember
(or write down) the number and click CLOSE.
…C:
 Transform – Amplitude – Amplify



 
by *minus* that many dB (the value to amplify by will normally be
a positive value, for example “minus -24 dB” = 24 dB;  using our example
the number to enter is 20.59 db.
src="http://b00mb0x.org/b00mb0x_Cool_Edit_RMS_Normalize_files/image020.jpg" width=576 v:shapes="_x0000_i1034"/>

Make sure that the “Constant Amplification” button is
selected.

Make sure that the “View all settings in dB” and
Lock Left/Right” boxes are checked.  Click “OK”.  (This
will temporarily grossly amplify your track - don’t worry about it: it’s
a 32-bit float!)
Move on to Track 2, do A, B, C, etc. etc. etc.

 8. Having done step 7 for each track, the tracks are now

normalized to RMS with respect to each other, rather than to
peak.  Now:  Edit - Select Entire Wave.

 9. Transform – Amplitude - Normalize


Normalize to whatever value you want, say 98%. This brings the
levels back down without clipping or loss, and leaves a little headroom.

Fill in your number and click “OK”.
 It will take anywhere between 2 to 5 mins before you see a
progress bar, be patient.  This step will take about the same time as the
converting to 32 bit did.
10.  Edit - Convert Sample Type - Convert back to 16
bit.

This time, select 16 in the Resolution window.
11.  You can now use the Batch function on the Cue
List (highlight all the cues first: highlight the bottom one, hold the SHIFT
key, click on the top one) to automatically save the tracks to separate
files.


Make sure that ‘Save to Files’ is checked.  Enter a
letter of the alphabet, or whatever you want in the Filename Template. 
Enter the number 1 in the Starting Index box.
Set a destination with the Browse button.
Make
sure
that you select
Windows PCM (*.wav) for Output Format.

Click “OK”.  Each file will then be saved in your
destination folder.
********************   ENABLE UNDO  
***********************

When your done and you close Cool Edit, it will ask you if you
want to save the changes to “Filename whatever” which will be the first track
you loaded.  Just say NO.
The procedure reads complicated, but if you try it, it’s really
quite easy, just a bit tedious because it’s a manual
procedure

tutorial by umboto

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